pathTracer Element Reference

Unbiased path tracer with support for efficient direct illumination. More...

Inheritance diagram for pathTracer:

renderer

List of all members.

Attributes

unsigned int noRenderThreads
 Number of core rendering threads to use during rendering.
unsigned int noDirectSamples
 Number of direct "shadow rays" to sample from area light sources during evaluation of direct illumination.
generator directSampleGenerator
generator generator
 generator to use to generate samples over the film plane
bool efficientDirect
 Whether or not to enable efficient sampling of direct illumination.


Detailed Description

Unbiased path tracer with support for efficient direct illumination.

Path tracing provides for a brute-force estimator of Kajiya's rendering equation by averaging the contributions from a large number of random "light" walks throughout the space of all paths through a scene. Certain paths end up being more important to the resulting image that our camera or eye sees, and for the most part, path tracing does a poor job of concentrating effort on these important paths. The path tracing implementation in Milton optionally allows for efficient evaluation of direct illumination (visually the most important paths contributing to the final image).

Note:
pathTracer corresponds to the underlying Milton class 'PathTracer.'

Attribute Documentation

Number of core rendering threads to use during rendering.

Rendering in Milton is highly concurrent and is designed from the ground up to scale well with an increasing number of processors on the underlying machine. Choosing too few threads will drastically affect the performance of Milton by not taking advantage of all available resources. On the other hand, choosing too many threads may bottleneck the system and cause cache / memory thrashing from frequent time sharing between the threads across an insufficient number of available processors. A good rule of thumb is to choose noRenderThreads to be about 2 times the number of available processors. i.e., if you're on a quad-core machine, setting noRenderThreads to 8 or 10 will yield optional usage of the 4 available processors.

typeunsigned integer
optionaltrue
default8

Number of direct "shadow rays" to sample from area light sources during evaluation of direct illumination.

typeunsigned integer
optionaltrue
default1

typegenerator
optionaltrue
defaultjittered

generator to use to generate samples over the film plane

typegenerator
optionaltrue
defaultsuper

Whether or not to enable efficient sampling of direct illumination.

Note:
Path tracing converges much, much quicker in practice with efficient direct illumination enabled
typeboolean
optionaltrue
defaulttrue


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