SceneNode Struct Reference
#include <SceneGraph.h>
Inheritance diagram for SceneNode:

Public Member Functions | |
| SceneNode (const SceneNodeType &type_) | |
| virtual bool | flatten (Matrix4x4 &transform, Matrix4x4 &transformInv, JSONParseData &data)=0 |
| virtual | ~SceneNode () |
Public Attributes | |
| SceneNodeList | children |
| SceneNodeType | type |
| std::string | name |
Detailed Description
Definition at line 31 of file SceneGraph.h.
Constructor & Destructor Documentation
| SceneNode::SceneNode | ( | const SceneNodeType & | type_ | ) | [inline, explicit] |
Definition at line 36 of file SceneGraph.h.
| virtual SceneNode::~SceneNode | ( | ) | [inline, virtual] |
Definition at line 44 of file SceneGraph.h.
Member Function Documentation
| virtual bool SceneNode::flatten | ( | Matrix4x4 & | transform, | |
| Matrix4x4 & | transformInv, | |||
| JSONParseData & | data | |||
| ) | [pure virtual] |
Implemented in SceneNodeTransform, SceneNodeMaterial, SceneNodeShape, and SceneNodeInstance.
Member Data Documentation
| SceneNodeList SceneNode::children |
Definition at line 32 of file SceneGraph.h.
Definition at line 33 of file SceneGraph.h.
| std::string SceneNode::name |
Definition at line 34 of file SceneGraph.h.
The documentation for this struct was generated from the following file:
Generated on 28 Feb 2009 for Milton by
1.5.6