renderers.h

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00001 /**<!-------------------------------------------------------------------->
00002    @file   renderers.h
00003    @author Travis Fischer (fisch0920@gmail.com)
00004    @author Matthew Jacobs (jacobs.mh@gmail.com)
00005    @date   Fall 2008
00006    
00007    @brief
00008       Convenience header which includes all public renderer headers
00009    <!-------------------------------------------------------------------->**/
00010 
00011 #ifndef MILTON_RENDERERS_H_
00012 #define MILTON_RENDERERS_H_
00013 
00014 // concrete Renderer implementations
00015 #include <renderers/renderers/BidirectionalPathTracer.h>
00016 #include <renderers/renderers/OpenGLRenderer.h>
00017 #include <renderers/renderers/PathTracer.h>
00018 //#include <renderers/renderers/PhotonMapper.h>
00019 #include <renderers/renderers/RayCaster.h>
00020 #include <renderers/renderers/WhittedRayTracer.h>
00021 
00022 // renderer utils
00023 #include <renderers/utils/Path.h>
00024 #include <renderers/utils/PathVertex.h>
00025 #include <renderers/utils/IPathGenerator.h>
00026 //#include <renderers/utils/Photon.h>
00027 //#include <renderers/utils/PhotonMap.h>
00028 
00029 // concrete RenderOutput implementations
00030 #include <renderers/outputs/outputs.h>
00031 
00032 // concrete SampleGenerator implementations
00033 #include <renderers/generators/generators.h>
00034 
00035 // miscellaneous
00036 #include <renderers/PointSample.h>
00037 #include <renderers/DirectIllumination.h>
00038 
00039 #endif // MILTON_RENDERERS_H_
00040 

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