renderers.h
Go to the documentation of this file.00001 /**<!--------------------------------------------------------------------> 00002 @file renderers.h 00003 @author Travis Fischer (fisch0920@gmail.com) 00004 @author Matthew Jacobs (jacobs.mh@gmail.com) 00005 @date Fall 2008 00006 00007 @brief 00008 Convenience header which includes all public renderer headers 00009 <!-------------------------------------------------------------------->**/ 00010 00011 #ifndef MILTON_RENDERERS_H_ 00012 #define MILTON_RENDERERS_H_ 00013 00014 // concrete Renderer implementations 00015 #include <renderers/renderers/BidirectionalPathTracer.h> 00016 #include <renderers/renderers/OpenGLRenderer.h> 00017 #include <renderers/renderers/PathTracer.h> 00018 //#include <renderers/renderers/PhotonMapper.h> 00019 #include <renderers/renderers/RayCaster.h> 00020 #include <renderers/renderers/WhittedRayTracer.h> 00021 00022 // renderer utils 00023 #include <renderers/utils/Path.h> 00024 #include <renderers/utils/PathVertex.h> 00025 #include <renderers/utils/IPathGenerator.h> 00026 //#include <renderers/utils/Photon.h> 00027 //#include <renderers/utils/PhotonMap.h> 00028 00029 // concrete RenderOutput implementations 00030 #include <renderers/outputs/outputs.h> 00031 00032 // concrete SampleGenerator implementations 00033 #include <renderers/generators/generators.h> 00034 00035 // miscellaneous 00036 #include <renderers/PointSample.h> 00037 #include <renderers/DirectIllumination.h> 00038 00039 #endif // MILTON_RENDERERS_H_ 00040
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