emitters Directory Reference
Files | |
| file | EnvironmentMap.cpp [code] |
| Environment map using latitude-longitude format. An environment map roughly models distant illumination surrounding a scene by conceptually surrounding the scene with a spherical emitter that emits light inwards according to a distribution defined by a 2D 'environment' texture map that is projected onto the surface of the sphere. Note the term HDR environment map is thrown around a lot; the only difference is that the underlying environment texture is stored in some type of high dynamic range format, such as OpenEXR or HDR. | |
| file | EnvironmentMap.h [code] |
| file | NullEmitter.cpp [code] |
| Null emitter which doesn't emit any light, defined at a single point in 3-space. | |
| file | NullEmitter.h [code] |
| file | OmniEmitter.cpp [code] |
| Point emitter / light which emits light uniformly in every direction, defined at a single point in 3-space (omnidirectional). | |
| file | OmniEmitter.h [code] |
| file | OrientedEmitter.cpp [code] |
| file | OrientedEmitter.h [code] |
| Area emitter/light which emits light uniformly across a 2D domain, defined at a single point in 3-space, and restricted to the local positive hemisphere (oriented along hemisphere about local surface normal). | |
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