GLDepthStateItem Class Reference

#include <GLState.h>

Inheritance diagram for GLDepthStateItem:

GLStateItem IFeatures

List of all members.

Public Member Functions

virtual ~GLDepthStateItem ()
virtual bool sync ()
virtual bool apply ()

Public Attributes

State variables
GLboolean enable
 glEnable; GL_TRUE or <GL_FALSE>
GLenum depthFunc
GLboolean depthMask
 glDepthMask; <GL_TRUE> or GL_FALSE
GLclampf depthRange [2]
 glDepthRange; <0, 1>


Detailed Description

Definition at line 119 of file GLState.h.


Constructor & Destructor Documentation

virtual GLDepthStateItem::~GLDepthStateItem (  )  [inline, virtual]

Definition at line 121 of file GLState.h.


Member Function Documentation

virtual bool GLDepthStateItem::sync (  )  [virtual]

Implements GLStateItem.

virtual bool GLDepthStateItem::apply (  )  [virtual]

Implements GLStateItem.


Member Data Documentation

glEnable; GL_TRUE or <GL_FALSE>

Definition at line 131 of file GLState.h.

glDepthFunc; GL_NEVER, <GL_LESS>, GL_EQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS

Definition at line 135 of file GLState.h.

glDepthMask; <GL_TRUE> or GL_FALSE

Definition at line 138 of file GLState.h.

glDepthRange; <0, 1>

Definition at line 141 of file GLState.h.


The documentation for this class was generated from the following file:

Generated on 28 Feb 2009 for Milton by doxygen 1.5.6