Cube Class Reference

Representation of a unit cube in 3-space from (-.5,-.5,-.5) to (.5,.5,.5). More...

#include <Cube.h>

Inheritance diagram for Cube:

Implicit Transformable Shape Intersectable SSEAligned

List of all members.

Public Member Functions

Intersection routines
virtual real_t getIntersection (const Ray &ray, SurfacePoint &pt)
 Tests the given ray with this object for intersection. If a valid intersection exists, its "t" value will be returned and the given SurfacePoint will be initialized with enough data for this object to later fill in all relevant information lazily (world space normal at intersection point, uv coordinates, etc.).
virtual bool intersects (const Ray &ray, real_t tMax=INFINITY)
 Used for occlusion/visibility testing where you don't necessarily care about anything other than whether or not an intersection exists. (generally faster than getIntersection).
Core functionality
virtual void preview ()

Protected Member Functions

virtual void _getUV (SurfacePoint &pt) const
virtual void _getGeometricNormal (SurfacePoint &pt) const
virtual real_t _getSurfaceArea ()
real_t _parallelogramArea (const Vector3 &b1, const Vector3 &b2)


Detailed Description

Representation of a unit cube in 3-space from (-.5,-.5,-.5) to (.5,.5,.5).

Author:
Travis Fischer (fisch0920@gmail.com)

Matthew Jacobs (jacobs.mh@gmail.com)

Date:
Fall 2008

Definition at line 16 of file Cube.h.


Member Function Documentation

real_t Cube::getIntersection ( const Ray ray,
SurfacePoint pt 
) [virtual]

Tests the given ray with this object for intersection. If a valid intersection exists, its "t" value will be returned and the given SurfacePoint will be initialized with enough data for this object to later fill in all relevant information lazily (world space normal at intersection point, uv coordinates, etc.).

Note:
if you only care about whether or not an intersection exists and don't actually need to know the exact intersection point, see the intersects method instead.
Returns:
the smallest positive "t" value of any intersections found, or INFINITY if no valid intersection exists

Implements Intersectable.

Definition at line 17 of file Cube.cpp.

bool Cube::intersects ( const Ray ray,
real_t  tMax = INFINITY 
) [virtual]

Used for occlusion/visibility testing where you don't necessarily care about anything other than whether or not an intersection exists. (generally faster than getIntersection).

Note:
default implementation defers to getIntersection
Returns:
whether or not the given ray intersects this object with a positive "t" value greater than EPSILON and less than the given tMax

Reimplemented from Intersectable.

Definition at line 53 of file Cube.cpp.

void Cube::preview (  )  [virtual]

Display a crude OpenGL preview of this shape

Note:
Default implementation sets the ModelView matrix appropriately with respect to this Transformable's transformation

Reimplemented from Transformable.

Definition at line 114 of file Cube.cpp.

void Cube::_getUV ( SurfacePoint pt  )  const [protected, virtual]

Implements Shape.

Definition at line 83 of file Cube.cpp.

void Cube::_getGeometricNormal ( SurfacePoint pt  )  const [protected, virtual]

Implements Shape.

Definition at line 107 of file Cube.cpp.

real_t Cube::_getSurfaceArea (  )  [protected, virtual]

Returns:
the total surface area of this shape

Reimplemented from Shape.

Definition at line 120 of file Cube.cpp.

real_t Cube::_parallelogramArea ( const Vector3 b1,
const Vector3 b2 
) [inline, protected]

Definition at line 44 of file Cube.h.


The documentation for this class was generated from the following files:

Generated on 28 Feb 2009 for Milton by doxygen 1.5.6