Cone Class Reference

Representation of a vertical 3D cone enclosed in the unit box (-.5,-.5,-.5) to (.5,.5,.5) -- the tip is at (0,.5,0). More...

#include <Cone.h>

Inheritance diagram for Cone:

Implicit Transformable Shape Intersectable SSEAligned

List of all members.

Public Member Functions

 Cone ()
virtual ~Cone ()
Intersection routines
virtual real_t getIntersection (const Ray &ray, SurfacePoint &pt)
 Tests the given ray with this object for intersection. If a valid intersection exists, its "t" value will be returned and the given SurfacePoint will be initialized with enough data for this object to later fill in all relevant information lazily (world space normal at intersection point, uv coordinates, etc.).
virtual bool intersects (const Ray &ray, real_t tMax=INFINITY)
 Used for occlusion/visibility testing where you don't necessarily care about anything other than whether or not an intersection exists. (generally faster than getIntersection).
Core functionality
virtual void preview ()

Protected Member Functions

virtual void _getUV (SurfacePoint &pt) const
virtual void _getGeometricNormal (SurfacePoint &pt) const

Protected Attributes

GLUquadric * m_quadric


Detailed Description

Representation of a vertical 3D cone enclosed in the unit box (-.5,-.5,-.5) to (.5,.5,.5) -- the tip is at (0,.5,0).

Author:
Travis Fischer (fisch0920@gmail.com)

Matthew Jacobs (jacobs.mh@gmail.com)

Date:
Fall 2008

Definition at line 17 of file Cone.h.


Constructor & Destructor Documentation

Cone::Cone (  )  [inline]

Definition at line 19 of file Cone.h.

virtual Cone::~Cone (  )  [inline, virtual]

Definition at line 23 of file Cone.h.


Member Function Documentation

real_t Cone::getIntersection ( const Ray ray,
SurfacePoint pt 
) [virtual]

Tests the given ray with this object for intersection. If a valid intersection exists, its "t" value will be returned and the given SurfacePoint will be initialized with enough data for this object to later fill in all relevant information lazily (world space normal at intersection point, uv coordinates, etc.).

Note:
if you only care about whether or not an intersection exists and don't actually need to know the exact intersection point, see the intersects method instead.
Returns:
the smallest positive "t" value of any intersections found, or INFINITY if no valid intersection exists

Implements Intersectable.

Definition at line 15 of file Cone.cpp.

bool Cone::intersects ( const Ray ray,
real_t  tMax = INFINITY 
) [virtual]

Used for occlusion/visibility testing where you don't necessarily care about anything other than whether or not an intersection exists. (generally faster than getIntersection).

Note:
default implementation defers to getIntersection
Returns:
whether or not the given ray intersects this object with a positive "t" value greater than EPSILON and less than the given tMax

Reimplemented from Intersectable.

Definition at line 72 of file Cone.cpp.

void Cone::preview (  )  [virtual]

Display a crude OpenGL preview of this shape

Note:
Default implementation sets the ModelView matrix appropriately with respect to this Transformable's transformation

Reimplemented from Transformable.

Definition at line 155 of file Cone.cpp.

void Cone::_getUV ( SurfacePoint pt  )  const [protected, virtual]

Implements Shape.

Definition at line 124 of file Cone.cpp.

void Cone::_getGeometricNormal ( SurfacePoint pt  )  const [protected, virtual]

Implements Shape.

Definition at line 140 of file Cone.cpp.


Member Data Documentation

GLUquadric* Cone::m_quadric [protected]

Definition at line 53 of file Cone.h.


The documentation for this class was generated from the following files:

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