SceneGraph.h File Reference
#include <materials/Material.h>#include <shapes/Shape.h>#include <stack>Go to the source code of this file.
Classes | |
| struct | SceneNode |
| struct | SceneNodeTransform |
| struct | SceneNodeMaterial |
| struct | SceneNodeShape |
| struct | SceneNodeInstance |
| class | SceneGraph |
| Bare-bones scene graph used during scene parsing. More... | |
Typedefs | |
| typedef std::stack< SceneNode * > | SceneNodeStack |
Enumerations | |
| enum | SceneNodeType { SCENE_NODE_TRANSFORM = (1 << 0), SCENE_NODE_MATERIAL = (1 << 1), SCENE_NODE_SHAPE = (1 << 2), SCENE_NODE_INSTANCE = (1 << 3) } |
Functions | |
| DECLARE_STL_TYPEDEF (std::vector< SceneNode * >, SceneNodeList) | |
Typedef Documentation
| typedef std::stack<SceneNode*> SceneNodeStack |
Definition at line 22 of file SceneGraph.h.
Enumeration Type Documentation
| enum SceneNodeType |
Definition at line 24 of file SceneGraph.h.
Function Documentation
| DECLARE_STL_TYPEDEF | ( | std::vector< SceneNode * > | , | |
| SceneNodeList | ||||
| ) |
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