Material.h File Reference
#include <core/SurfacePoint.h>#include <utils/PropertyMap.h>#include <shapes/Shape.h>#include <materials/BSDF.h>#include <materials/Emitter.h>#include <materials/Sensor.h>Go to the source code of this file.
Classes | |
| class | Material |
| Abstract representation of a surface Material, defined without respect to the underlying surface (loose coupling between Shapes and Materials from the point-of-view of a Material, but all Shapes know about their surface Material). Materials subclass PropertyMap, and it is through this interface that Material properties may be set (ex: diffuse color, texture/bump/color map(s), index of refraction of interior volume, etc.). More... | |
Functions | |
| DECLARE_STL_TYPEDEF (std::vector< Material * >, MaterialList) | |
Function Documentation
| DECLARE_STL_TYPEDEF | ( | std::vector< Material * > | , | |
| MaterialList | ||||
| ) |
Generated on 28 Feb 2009 for Milton by
1.5.6