EnvironmentMap.h File Reference

#include <common/image/Image.h>
#include <materials/Material.h>
#include <materials/Emitter.h>
#include <core/UV.h>

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Classes

class  EnvironmentMap
 Environment map using latitude-longitude format. An environment map roughly models distant illumination surrounding a scene by conceptually surrounding the scene with a spherical emitter that emits light inwards according to a distribution defined by a 2D 'environment' texture map that is projected onto the surface of the sphere. Note the term HDR environment map is thrown around a lot; the only difference is that the underlying environment texture is stored in some type of high dynamic range format, such as OpenEXR or HDR. More...


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