EnvironmentMap.cpp File Reference

Environment map using latitude-longitude format. An environment map roughly models distant illumination surrounding a scene by conceptually surrounding the scene with a spherical emitter that emits light inwards according to a distribution defined by a 2D 'environment' texture map that is projected onto the surface of the sphere. Note the term HDR environment map is thrown around a lot; the only difference is that the underlying environment texture is stored in some type of high dynamic range format, such as OpenEXR or HDR. More...

#include "EnvironmentMap.h"
#include <ResourceManager.h>
#include <filters.h>
#include <QtCore>

Go to the source code of this file.


Detailed Description

Environment map using latitude-longitude format. An environment map roughly models distant illumination surrounding a scene by conceptually surrounding the scene with a spherical emitter that emits light inwards according to a distribution defined by a 2D 'environment' texture map that is projected onto the surface of the sphere. Note the term HDR environment map is thrown around a lot; the only difference is that the underlying environment texture is stored in some type of high dynamic range format, such as OpenEXR or HDR.

Author:
Travis Fischer (fisch0920@gmail.com)
Date:
Fall 2008

Definition in file EnvironmentMap.cpp.


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