EnvironmentMap.cpp File Reference
Environment map using latitude-longitude format. An environment map roughly models distant illumination surrounding a scene by conceptually surrounding the scene with a spherical emitter that emits light inwards according to a distribution defined by a 2D 'environment' texture map that is projected onto the surface of the sphere. Note the term HDR environment map is thrown around a lot; the only difference is that the underlying environment texture is stored in some type of high dynamic range format, such as OpenEXR or HDR. More...
#include "EnvironmentMap.h"
#include <ResourceManager.h>
#include <filters.h>
#include <QtCore>
Go to the source code of this file.
Detailed Description
Environment map using latitude-longitude format. An environment map roughly models distant illumination surrounding a scene by conceptually surrounding the scene with a spherical emitter that emits light inwards according to a distribution defined by a 2D 'environment' texture map that is projected onto the surface of the sphere. Note the term HDR environment map is thrown around a lot; the only difference is that the underlying environment texture is stored in some type of high dynamic range format, such as OpenEXR or HDR.
- Date:
- Fall 2008
Definition in file EnvironmentMap.cpp.
Generated on 28 Feb 2009 for Milton by
1.5.6