AggregateBSDF.cpp File Reference
Linear combination of different BSDF implementations, where the coefficients are determined either a priori (inherent property described in scenefile) or via a texture map lookup. More...
#include "AggregateBSDF.h"
#include "Material.h"
#include <Random.h>
Go to the source code of this file.
Detailed Description
Linear combination of different BSDF implementations, where the coefficients are determined either a priori (inherent property described in scenefile) or via a texture map lookup.
- Date:
- Fall 2008
Definition in file AggregateBSDF.cpp.
Generated on 28 Feb 2009 for Milton by
1.5.6