AggregateBSDF.cpp File Reference

Linear combination of different BSDF implementations, where the coefficients are determined either a priori (inherent property described in scenefile) or via a texture map lookup. More...

#include "AggregateBSDF.h"
#include "Material.h"
#include <Random.h>

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Detailed Description

Linear combination of different BSDF implementations, where the coefficients are determined either a priori (inherent property described in scenefile) or via a texture map lookup.

Author:
Travis Fischer (fisch0920@gmail.com)

Matthew Jacobs (jacobs.mh@gmail.com)

Date:
Fall 2008

Definition in file AggregateBSDF.cpp.


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